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Heroes of might and magic iv maps
Heroes of might and magic iv maps






heroes of might and magic iv maps

This is not too hard: the Chaos town has a structure that gives 1k exp that will give you one level. By that point s/he will level fairly quickly.

heroes of might and magic iv maps

After s/he achieves level 2 stealth, he can get EXP by running by monsters. In this cse, you need level 6 (level 3 scouting, level 1 pathfinding, and level 3 stealth (3 + 1 + 3 - 2 = 5 level-ups needed)īasically, you need your thief to level up twice in order to be effective. To run by level 2 monsters, you need LEVEL 3 STEALTH. In this case, I think you need your thief to be level 3 ( level 2 scouting -> level 2 stealth). To run by level 1 monsters on the map undetected, you need LEVEL 2 STEALTH. You only get 1K income from towns so economy management is really important. Tactics are fine too.Ĭonserve units and heroes. With might heroes aim for: migh tand GM archery, and GM nobility. OR add summoning portal early on and recruit water elementals. Pick nature: go for elves, gryphs, dragons. (might wanna add gold golems too cuz theyre pretty good) With GM nobility and breedings pens: get +1 cyclops a day and 0.5 behemoths a day: Rape face. Go for: zerkers, centaurs, nomads, cyclops, behemoths. Keep the fuckers away from harm until they're level 15-ish. Shop for: Boots of speed and gloves of inqou-somethingsomthing. Saved my ass on more occasions than I can count. trash.)īelieve it or not, but the best buff spell in the game is: Prayer. Good tier: Dungeon, Tower, Stronghold, Rampart (good units but expensive to build up)īelow Average: Fortress (lack of magic, only 1 shooter, 2 flyers but good specials on units) God tier: Castle, Necropolis, Conflux (easy to build up, good units) Let them stack up until you really need them. If you're on the 7th day, build a creature dwelling.ĭo not recruit creatures unless you need them. Good unit specialists like for skellies.Įarly on if playing on impossible, take money in every chest until you get capital. Generally good heroes: Logistics speciality. Run around the map and gather stacks of creatures, and kill your opponent with them. Transform zombies into more skeletons every week.ĭiplomacy is also broken. Might take long but you'll get a ton of skeletons. Get the skelly hero or the necromancy specialisation hero and kill everything. wisdom for it too)ĭo not take more than 2 schools of magic on any hero.Īlways aim to get logistics on your heroes. On big maps you can get a staggering 30K of them and roll everything.īest magic = earth. Medium and small maps, usually get some creature dwellings before capital.īest town = necropolis due to skellies. On large maps or bigger go for capital 1st.

heroes of might and magic iv maps

but idk XD im just getting back into this game quit hella long ago like 5th grade and back then i couldnt even beat the campaign (i prob sucked heller bad) lol anyways tips por favror? hero chains? how long are those effective? fav set ups? etc ty Good? XD what do you guys think the best spell type to master in? I know beserk w/ expert fire magic is insane. Starting castle/hero strats? Normally everything i play i just go fast capital, and then start barreling creatures, and then use 1 main hero and just fuck with magic spells. Anyone wanna give some noob tips for HOMM3? I normally play against the hard comp and win 90% of the time.








Heroes of might and magic iv maps